For some time now, Destiny 2 enthusiasts have been eagerly awaiting the conclusion of the epic struggle between light and darkness. Bungie, the developers behind this beloved game, have now officially revealed “The Final Shape,” the expansion set to wrap up this decade-long narrative. Mark your calendars for February 27, 2024, as that’s when this thrilling chapter begins.

Destiny 2: The Final Shape System Requirements (Minimum)

OS: Win 10 (64-bit)
CPU: Intel Core i5-4570 or AMD FX-8350
RAM: 8GB
GRAPHIC CARD: Nvidia - GeForce GTX 660 2GB / AMD - Radeon HD 7850 2GB
DirectX 11
PIXEL SHADER: 5.1
VERTEX SHADER: 5.1
DISK SPACE: 70 GB Free Space
OS: Win 10 (64-bit)
CPU: Intel Core i7-8700K or AMD Ryzen 5 3600
RAM: 16 GB
GRAPHIC CARD: Nvidia GeForce RTX 2060 Super or AMD Radeon RX 5700 xt
DirectX 11
PIXEL SHADER: 5.1
VERTEX SHADER: 5.1
DISK SPACE: 70 GB Free Space

Guardians vs. The Witness and Old Companions Return

In “The Final Shape,” Guardians will face their ultimate adversary, The Witness, alongside familiar companions from their adventures in Destiny 2, including Ikora Rey, Commander Zavala, and Cayde-6, who is making a surprising return despite perishing in the game’s ruins. The expansion will delve deep into the Traveler’s core, where the epic battle of light and darkness reaches its climax with the Vanguard.

Destiny 2 The Final Shape System Requirements

New Raid and “Yellow Heart” Destination

Following “The Final Shape’s” release, March 2024 will bring a new raid challenge, accompanied by a world-first race from day one. As Guardians venture through the campaign, they will explore the enigmatic “Yellow Heart” destination nestled within the Traveler. This destination, shaped by The Witness and inspired by Guardian history, promises nostalgic callbacks and even a version of Destiny’s original Tower.

Enhanced Gameplay and New Abilities

“The Final Shape” introduces three new super abilities and aspect formats for Titans, Warlocks, and Hunters, designed with teamwork in mind. A host of additions await players, including the Subfamily Rocket Pistol sidearm and a support frame auto rifle capable of dealing damage while healing allies. Classic weapons from the original Destiny and an Exotic Fusion Rifle will also make their debut.

New Enemy Type: Subjugators

Prepare to face a formidable new enemy type in the expansion: Subjugators. These adversaries wield the powers of Stasis and Strand, posing a significant threat to all Guardians.

Destiny 2 The Final Shape System Requirements

Episodic Content and Season of the Witch

Bungie has exciting plans for Destiny 2 next year, introducing “Episodes” as a new approach to seasonal content. The first installment, “Echoes,” kicks off in March 2024, followed by “Revenant” and “Heresy.” These episodes will delve into the aftermath of “The Final Shape” and offer more content and rewards than ever before.

Editions and Pre-Orders

Three editions of “The Final Shape” are available for pre-order: standard, premium with an annual pass, and collector’s edition, which includes a replica of the original Tower and more.

Season of the Witch: What to Expect

As a bonus, Bungie has provided insights into Destiny 2’s “Lightfall’s Season of the Witch,” which is launching alongside the expansion. This season promises an ongoing pursuit of The Witness, encounters with old allies and adversaries, and the transformation of Eris Morn into a Hive god. Unique features like the Whisper Deck and Timeline Reflections add depth to the experience.

Whisper Deck and Timeline Reflections

The Whisper Deck, a novel player progression method, allows players to customize loadouts and powers for specific activities by earning cards through seasonal activities. Additionally, Timeline Reflections, short playable missions, offer narrative intros and summaries of key events in Destiny 2, catering to both new and experienced players.

Destiny 2 The Final Shape System Requirements

Free Timeline Reflections

For the launch of this season, three free Timeline Reflections are available: Cayde-6’s Scorn, Stasis’s Debut, and the Lucent Hive’s Introduction offering a glimpse into significant moments from the game’s past.

Nadim
I am Nadim, a passionate and dedicated games writer with a profound love for storytelling and the gaming medium. With a background in creative writing and an insatiable curiosity for game development, I have honed my skills in crafting narratives, developing characters, and scripting engaging dialogues. I aim to bring immersive and captivating stories to video games, providing players unforgettable experiences.