Returning to its roots, Reforger transports players back to the alternate Cold War era of the late 1980s. This marks the fifth installment in the venerable ARMA series.

Arma Reforger System Requirements (Minimum)

OS: Win 10 (64-bit)
PROCESSOR: Intel Core i5-3570 or AMD Ryzen 5
RAM: 8 GB
GRAPHIC CARD: NVIDIA GeForce GTX 1650 or AMD Radeon RX 470
VIDEO RAM: 4096 MB
PIXEL SHADER: 5.1
VERTEX SHADER: 5.1
DISK SPACE: 20 GB Free Space
OS: Win 10 (64-bit)
PROCESSOR: Intel Core i7-6700 or AMD Ryzen 7 1800X
RAM: 16 GB
GRAPHIC CARD: NVIDIA GeForce GTX 1070 Ti or AMD Radeon RX 580
VIDEO RAM: 8192 MB
PIXEL SHADER: 5.1
VERTEX SHADER: 5.1
DISK SPACE: 20 GB Free Space

In Reforger, the multiplayer experience takes center stage, offering both competitive and cooperative gameplay modes that immerse players in large-scale battles involving infantry and vehicles. What sets this apart is the inclusion of cross-play, seamlessly bridging PC and XBOX platforms, enabling players to engage in thrilling matches against one another on public and private servers.

While the core game is compelling on its own, players can elevate their experience by tapping into the thriving modding community. The Workshop, Bohemia Interactive’s dedicated online mod repository, caters to both PC and XBOX players, making it a treasure trove of user-created content.

Arma Reforger System Requirements

But Reforger has a broader mission in mind – to showcase Bohemia Interactive’s innovative Infusion engine. The spotlight is firmly on granting the community the tools they need to craft their own unique addons. It’s a symbiotic relationship, where Reforger serves as a polished glimpse into the potential gameplay of ARMA 4 (also powered by the Infusion engine). In essence, it acts as a bridge, connecting the community with the highly anticipated main title and true successor to ArmA 3.

Reforger isn’t rushing its journey; it’s in early access for an unspecified duration but will continue to receive substantial support even after its official launch. Expect a gradual rollout of new features and operable assets in three significant milestones: Ground Support (released on December 1, 2022), Air Assault (release date pending), and Final Strike (release date pending). The saga is far from over.

ARMA Reforger Gameplay:

In Reforger, the gameplay continues the time-tested traditions of the ARMA series while striving for greater accessibility, widening its appeal without sacrificing the strategic depth that fans love.

Modernized Controls for Wider Reach

One notable enhancement is the modernization of controls, catering to today’s platforms. Movement feels more fluid, offering options like jumping and mantling, replacing the old vaulting mechanic. Additionally, players can adjust their movement speed across different stances, all within preset limits. The conventional scroll wheel-based action menu is entirely revamped in favor of customizable key bindings and context-sensitive interaction buttons.

Arma Reforger System Requirements

Infantry Weaponry Evolution

Infantry weaponry receives a facelift in Reforger. Now, players have the ability to fire multiple primary weapons simultaneously, carried on their back. Shoulder-fired launchers are also at your disposal, adding a tactical edge to your arsenal. Notably, magnified optics adopt a picture-in-picture (PIP) view, a departure from the flat 2D reticles of previous titles, enhancing precision.

A Diverse Sandbox

Reforger’s sandbox offers a dynamic experience with three primary factions. The array of movable assets includes various ground vehicles, each serving different roles, a plethora of handheld firearms, throwable grenades, and an assortment of specialized infantry classes.

Arma Reforger System Requirements

GameMaster: A New Mission-Crafting Approach

In a departure from previous titles, Reforger opts for a fresh approach to mission editing. The game does away with a dedicated mission editor and introduces GameMaster. Functioning akin to Reforger’s mission creation and editing module, GameMaster operates similarly to ArmA 3’s Zeus Curator. It empowers players to orchestrate events, craft unique missions, and guide fellow players in real time, fostering a dynamic and engaging multiplayer experience.

Nadim
I am Nadim, a passionate and dedicated games writer with a profound love for storytelling and the gaming medium. With a background in creative writing and an insatiable curiosity for game development, I have honed my skills in crafting narratives, developing characters, and scripting engaging dialogues. I aim to bring immersive and captivating stories to video games, providing players unforgettable experiences.